Getting your quarterback into the flow of the game can sometimes be a
challenging task. During my playing
career I was fortunate to have an offensive coordinator who understood the
concept of allowing a qb to build his confidence and get into a rhythm during
the first few possessions of a game. As
a play caller, it is our responsibility to limit negative effects that can be
brought on by initial excitement, nervousness, and the mental strain of
defensive recognition that often takes place for a qb early in a game. I recently read some notes from one of Coach
Tony Franklin’s clinics and one of the points he made was to abstain from
calling a 90’s (3 step drop) type play until at least 15 to 20 plays deep into
the game. This means that the majority
of your plays calls early on should be a combination of runs, screens, and
quick game. The benefits of this
strategy; offensive rhythm, qb confidence, and forcing the defense to react to
completions and cover from sideline to sideline. As your quarterback makes these easy
completions, his confidence grows and the game slows down for him
mentally. I know as a player, regardless
of whether we scored early or not, it was always nice to be on the sideline
thinking “ok, I’m settled in, I’ve completed 7 or 8 passes already, now let’s
take some shots at these guys”. This
strategy also provides the qb time to gain understanding of the opponent’s
defense without having to make more complex down field decisions. He has time to recognize fronts, defensive
back alignment, key players, and available grass for him to utilize later in
the game. Below are some concepts that
incorporate this strategy for building your quarterbacks confidence early in a
game.
Fast Screens ,Bubbles, and RB Swing Screens – I love fast screens,
bubbles to the WR’s and swings to the RB’s early in a game because not only
does it build your qb’s confidence but it also builds the confidence of the receivers
and backs. Getting several of your key players
catches early on gets them into the flow of the game. Your qb is getting
completions and for the most part staying protected from those blitzing
linebackers that are looking to rip somebodies head off during the first series
or two of the game. Establishing these
screens force the defense to defend horizontally and will eventually cause
those float defenders to widen and defend further and further away from the
box, creating a more favorable match up for your run game.
Quick Game – Quick game is
always a safe and effective way to get your players into the flow of a
game. Early in the game, my thinking is
to run the quick game concepts that I feel my team is best at. Personally, my favorites are; stick, hitch
game, slant-bubble, and snag. But like I
said, it has to be the concepts that the players run best and you feel most
comfortable with calling. The plays I
mentioned provide your qb with simple read progressions that allow him to get
the ball out quickly. The qb will be reading
one single defender (flat defender), which keeps him from having to make more
complex reads early in the game. These
quick game concepts also become very effective when you are able to establish
the bubble screen. With all of the plays
I listed, the wider the flat defender, the better the window is to complete
routes such as stick, slant, hitches, and the snag route. My thinking early in a game is to stretch the
defense horizontally as much as possible.
When running slant bubble, I’m thinking throw the bubble until the
defense adjusts to stop it. When running
snag, it’s the swing route all the way until the defense chooses to respect
it. By making the defense to widen, and
defend closer to the line of scrimmage, throwing lanes open and down field
opportunities begin to present themselves.
** updated - It is also beneficial to take a couple "homerun" shots. Find the best matchup and take a shot on an outside go route. Simple read for qb, safe throw, and chance for a big play. Of my first 15 plays, at least 2 will be "homerun" shots. What I like for some early game homerun calls ; 97 (All Verticals), any Play Action with hi-lo progression, Screen&Go, and trick plays (come up with something creative and use it early in the game), Slant-Wheel, and 95 X-Post (tell QB to see X).
** updated - It is also beneficial to take a couple "homerun" shots. Find the best matchup and take a shot on an outside go route. Simple read for qb, safe throw, and chance for a big play. Of my first 15 plays, at least 2 will be "homerun" shots. What I like for some early game homerun calls ; 97 (All Verticals), any Play Action with hi-lo progression, Screen&Go, and trick plays (come up with something creative and use it early in the game), Slant-Wheel, and 95 X-Post (tell QB to see X).
I also like slow screens to the backs, jailbreaks, and inside
shovel. All of these plays help control
early aggressiveness from the defense and slow down the pass rush. As far as running game goes, I believe you
have to do what your best at. If you’re
a zone read team, then you know you must establish the inside zone early. Personally, I like stretch, draw, and speed
option. Recently I have become very
interested in the stick/draw concept, where the qb is reading the mike
linebacker. If the mike drops on the
stick, qb hands the ball off on the draw, if the mike jumps on the run, throw
the stick. It’s a safe concept with a
simple read. If the qb doesn’t get a
clear look at the mike, he should always hand off the draw.
I’m not completely against throwing a couple 90’s calls in there during your
first couple possessions. But if I make
a 90s call early, I’m most likely going to tell my quarterback to see one of
the backs. For example, on mesh, I would
tell him to read straight from the corner to the back. If he has the corner route based on pre-snap,
then he has full discretion to throw it but if the read is cloudy, throw the
swing and force the defense to react. I
also really like tagging angle routes to the backs early. Some of my favorite
plays to tag angles on are vertical game and shallows.
To summarize my pass game strategy early in a game, it would be this –
establish the bubble and swing screens, get the qb comfortable making simple
reads and allow him to get a feel for the defense, run the quick game concepts
you feel you have perfected in practice, and get your best play makers involved
early. My best play maker is going to
touch the ball 5 to 10 times on my first 15 to 20 plays. Force the defense to defend sideline to sideline,
force the defense to react to completions and tempo, and force the defense to
defend my best athlete.
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