92 Mesh is one of the classic Air Raid/Tony Franklin System pass concepts. This is a 3 step drop, 90s protection concept that provides a high-low progression for the QB. Here is the position breakdown of this play:
QB - Drop = quick 3 ( have started to drift away from hinge and cheat steps.. quick 3 allows my QB's to learn the same drop for all 90s game, more practice time for the same drop, less thinking-more playing.)
Progression = 1. Corner 2. Playside Mesh 3. Playside Back 4. Backside Mesh 5. Backside Back
Z - 10 Corner --- Landmarks: outside 25 = front pylon .. inside 25 = back pylon
Y - 6 mesh over (will set the depth of the mesh, always will run mesh OVER top the other mesh runner)
X - 5 mesh under (will always run mesh UNDER the mesh runner who is setting the depth)
* The MESH routes should meet directly over the center
F - check-check swing (remain parallel to line of scrimmage, running to #'s, slightly gaining ground up field)
H - check-check shoot (3 yards to the flat, run to #'s)
OL - 90's protection
QB Progression
Like all other pass concepts, the QB must first take a great pre-snap picture of the play, this is picturing the play in his mind before the snap...visualize the routes, find grass, see the play in his mind.
1. Upon the snap, QB will take a quick 3 step drop, taking his eyes to the Z on the 10 yard Corner. Both QB and WR should understand landmarks (back or front pylon). QB should have decision made whether or not to throw 10 corner by the last step of his drop. I do not have my QBs read a specific defender of this play.. Keep it simple. If the Z is open, set feet and make the throw to grass. If the Z (or other corner route runner based on tags) is covered, work feet in the pocket to get hips and shoulder to next progression. Throwing to grass is key here.. If the FS remains high on the hash, QB can make throw deeper with more air to landmark... If FS jumps off the hash (cover 2 look) QB must make throw more on a line and throw the WR down to grass. If the CB gets great depth with the corner, we move to next progression. We work on making both throws in practice. QB must understand, the corner route cannot be missed back inside toward the defense. The corner route must be throw OUTSIDE to the sideline, opposite shoulder of the defender.
2. Playside Mesh - QB must have great feet, working hips and front side shoulder to the playside mesh. Vs Zone the WR will settle into grass 6 yards off LOS, avoiding LBs. Vs Man the WR will continue to run, slightly gaining ground up field.. WR will not settle vs Man, continue running to sideline. If QB reads playside mesh as open, throw should be made opposite shoulder pad of the defender. If QB reads playisde mesh as covered, work in pocket to next progression.
3. Playside Back - When in trouble, find a back. If the back is open on the swing, deliver the football. Keep it simple, if he's open, throw him the ball.
* Chances are at this point in the progression, the QB has had to move in the pocket and protection is breaking down. If QB is getting pressure, pocket is breaking down, find a back. If the back is covered or has stayed in for pass protection, QB must make a play with his legs, get what he can get and get down or throw ball away, play the next play.
4. Backside Mesh & Backside Back - If QB has time to get this far in his progression ..Same rules as Playside Mesh and Playside Back..
Notes on Mesh
It is great if you can teach your QB to read the Playside Mesh/Backside Mesh as a whole picture.. therefore making the MESH routes 1 read. If QB can see this entire picture, makes the Mesh concept more effective. If the QB is not good enough to see this entire picture, stick to base reads.
Mesh throw should be opposite shoulder pad of defender..never throwing OVERTOP the LBs, only throwing mesh routes to when WR settles in open grass.
Define OPEN - Open is when the QB feels he can complete the pass. Open may be different for each QB based on his skill set. Whats open for my QB may not be open for yours. If the QB feels he can complete the pass, fitting the ball to the opposite shoulder pad of his WR away from the defender, then the WR should be considered open.
Tony Franklin often says "when you don't know what to call.. call Mesh".. You cant go wrong with calling Mesh. Also, Mesh is great in the redzone and vs Man.
Tony Franklin often says "when you don't know what to call.. call Mesh".. You cant go wrong with calling Mesh. Also, Mesh is great in the redzone and vs Man.
Tags off of 92 Mesh
92 Z post, 92 Z post F Wheel, 92 Switch *(Y becomes Corner route runner, Z runs 6 mesh over), 92 Swap *(X will become Corner route runner, Z runs 5 mesh under.. Must be ran out of Blue Flip), 92 Z Pyramid.
92 Z Pyramid - Must be ran out of 2x2 set
Z - 12-14yd Dig
X - 10 Post
H - 5 mesh under, continue running regardless of Man or Zone Coverage
Y - 6 mesh over, continue running regardless of Man or Zone Coverage
F - check-check swing
QB - 1. Post 2. Dig 3. Playside Mesh 4. Playside Back 5. Backside Mesh
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